The Bells

The main tools of any Necromancer, or indeed, Abhorsen. the Bells contain diluted spirits of the seven Bright Shiners who stood against Orannis in the beginning they are the main weapons of the Abhorsen against the dead. And the corrupted free-magic versions of the same bells, those of all Necromancers...

Ranna
Ranna, the first, the smallest bell. Ranna the sleepbringer, the sweet, low sound that brings silence in its wake. This is the bell that binds Kerrigor & also Mogget for a time.


Mosrael
Mosrael, the second, a harsh, rowdy bell, the waker. The bell whose sound is a seesaw, throwing the ringer further into Death, as it brings the listener into Life.


Kibeth
Kibeth, the walker, a bell of several sounds, a difficult and contrary bell. It can give freedom of movement to one of the Dead, or walk them through the next gate. (It always makes me smile to think that the Disreputable Dog is actually Kibeth herself! It would explain Dogs disobedience *g*)


Dyrim
Dyrim, a musical bell, of clear and pretty tone. Dyrim can return the voice that the Dead have so often lost, but Dyrim can also still a tongue that moves too freely.


Belgaer
Belgaer, another tricksome bell that seeks to ring of its own accord. The thinking bell, the bell most necromancers scorn to use. It can restore independent thought, memory and all the patterns of a living person, or slipping in a careless hand, erase them.


Saraneth
Saraneth, the deepest, lowest bell. The sound of strength, the binder, the bell that shackles the Dead to the wielder's will. This is an Abhorsen's bell of choice also favored by Necromancers as (although difficult to wield) it is the most effective bell.


Astarael
Astarael, the Sorrowful. The banisher, the final bell. Properly rung, it casts everyone who hears it far into Death. Everyone, including the ringer.